🎲 GM Quick Reference

Essential tables for running zombie survival sessions. When you need a name, supply location, or crisis on the spot - roll or choose instantly.

👤 Survivor Names (d100)

Modern names for survivors, scavengers, and NPCs in the apocalypse

1-25

  1. Marcus "Doc" Williams
  2. Sarah Chen
  3. Jackson "Jax" Rodriguez
  4. Emma Blackwell
  5. Tyler "Ty" Morrison
  6. Maya Santos
  7. Cole Harper
  8. Nina Volkov
  9. Deacon Price
  10. Riley Walsh
  11. Hunter Stone
  12. Zara Martinez
  13. Garrett "Ghost" Mills
  14. Ivy Carter
  15. Axel Cross
  16. Phoenix Rivera
  17. Maddox "Mad" Greene
  18. Luna Park
  19. Dash Cooper
  20. Sage Reeves
  21. Striker Kane
  22. Raven Woods
  23. Flint Hayes
  24. Sky Bennett
  25. Blade Turner

26-50

  1. Iris Sullivan
  2. Tank Morgan
  3. Echo Ramirez
  4. Brick Jackson
  5. Willow Cruz
  6. Diesel Knight
  7. Autumn Lee
  8. Razor Kim
  9. Hope Daniels
  10. Gunner Webb
  11. Storm Patel
  12. Forge Hamilton
  13. Haven Torres
  14. Blaze Myers
  15. River Foster
  16. Wraith Coleman
  17. Mercy Gray
  18. Jagger Ross
  19. Faith Burton
  20. Scar Peterson
  21. Dawn Nguyen
  22. Crash Ward
  23. Eden Brooks
  24. Thorn Wallace
  25. Dove Garcia

51-75

  1. Steel Barnes
  2. Jade Mitchell
  3. Hawk Rivera
  4. Ember Flynn
  5. Viper Santos
  6. Winter Hayes
  7. Rogue Chen
  8. Star Patterson
  9. Fang Lopez
  10. Melody Price
  11. Riot Crawford
  12. Amber Reid
  13. Nomad Blake
  14. Crystal Moore
  15. Spike Turner
  16. Sunny Martinez
  17. Wolf Henderson
  18. Ruby Scott
  19. Trigger Davis
  20. Rose Campbell
  21. Bandit Lee
  22. Pearl Young
  23. Ranger Thompson
  24. Violet Carter
  25. Grunt Wilson

76-100

  1. Grace Taylor
  2. Rebel White
  3. Daisy Harris
  4. Cannon Anderson
  5. Angel Thomas
  6. Bolt Jackson
  7. Faith Martin
  8. Smoke Garcia
  9. Lily Walker
  10. Stitch Robinson
  11. Poppy Miller
  12. Cage Clark
  13. Joy Rodriguez
  14. Flash Lewis
  15. Blossom King
  16. Chunk Wright
  17. Serenity Allen
  18. Reaper Hill
  19. Harmony Scott
  20. Nitro Adams
  21. Peace Baker
  22. Grinder Nelson
  23. Destiny Carter
  24. Bruiser Hall
  25. Liberty Green

🗣️ Settlement Rumors (d20)

What survivors whisper about at safe houses and trade posts

d20 Rumor
1"Herd came through last night. Moved past the settlement without stopping. Like they were running FROM something."
2"Supply depot at the old Walmart is clean. Too clean. Someone's been there. Recently. Took specific things, left others."
3"Radio broadcast on the emergency channel. Voice says there's a cure. Gives coordinates. Nobody who's gone to check has come back."
4"The infected are getting smarter. Saw one use a tool yesterday. Broke a window with a rock. On purpose."
5"Smoke signals from the city. Someone's alive in there. Been signaling for three days. We're not going. You going?"
6"New group showed up at the border. Clean clothes, good equipment, plenty of ammo. Won't say where they're from. Or what they want."
7"The dead stopped coming from the north. All of them. Two weeks now. Whatever stopped them might be coming this way."
8"Found a survivor who says the outbreak was intentional. Says he worked for the company that made it. Says there's more."
9"Military convoy passed through without stopping. Heading west. Fast. Left behind supplies. Left behind people who needed help."
10"Someone's been marking routes with spray paint. Arrows, symbols, warnings. Following them leads to supplies. Or ambushes. Sometimes both."
11"The infected avoid the old chemical plant. Won't go near it. Something in there. Something worse."
12"Night watch says they see lights in the forest. Moving lights. Not fires. Not flashlights. Something else."
13"Trader came through selling 'immunity shots.' Real medicine or snake oil? He's vaccinated himself. Or says he is."
14"Kids are going missing. Not taken by infected. Just... gone. From inside the safe zone. Parents won't talk about it."
15"Old rescue broadcasts are playing again. Same messages from three years ago. Government's gone. Who's playing the recordings?"
16"Someone found a cache of government files. Details about 'contingency protocols.' About burning cities. About sacrificing survivors."
17"The infected are migrating. All moving in same direction. Thousands of them. Like they're being called."
18"Settlement over in Redford went dark. All 200 people. Walls intact, supplies untouched, bodies nowhere. Completely empty."
19"Someone's organizing the bandits. Unified attacks, coordinated raids. They have radios, maps, a plan. They have a leader."
20"Met a guy who says he's immune. Got bit two months ago, didn't turn. Proof? He's got bite scars and he's still breathing."

🔍 Scavenging Finds (d20)

Items found while looting buildings, cars, and corpses

d20 Item Found
1First aid kit, partially used. Morphine missing. Syringe caps on the floor. Fresh blood on the bandages.
2Working radio. Batteries at 23%. Tuned to frequency that shouldn't exist. Someone's broadcasting. In real time.
3Duffel bag full of pre-outbreak money. Completely useless. Unless someone's collecting. Or unless society comes back.
4Polaroid camera with film. Four shots left. Last photo shows a family. Happy. Normal. Dated three days after outbreak began.
5Vehicle repair manual for a car you've seen. Perfect condition. Someone's been using it. Left it behind. Wonder why they left.
6Antibiotics, full bottle. Prescription for someone you know. Someone who died. Months ago. Prescription was filled yesterday.
7Map with safe routes marked. Recent markings. Shows settlements, supply caches, danger zones. Some info you recognize. Some you don't.
8Dog tags from soldier. Blood type AB-. Same as yours. Name is similar. First initial same. Birthday off by one day.
9Unopened can of soup. Expiration date three years from now. That can't be right. Can it?
10Journal belonging to previous occupant. Last entry: "If you're reading this, check the basement. I left something for you."
11Box of ammunition for gun you don't have. Yet. Specific caliber. Next building over, you find that exact gun. Coincidence?
12Child's backpack. School supplies, lunch box, note from parent. "Stay safe. I'll find you. I promise." Never did.
13Functioning smartphone. Somehow still charged. No signal but has photos, messages, life of person who owned it. Still logged in.
14Military flare gun, one flare. Note attached: "Use this when you're ready to leave. They'll come get you." Who's 'they'?
15Bottle of whiskey, unopened. Premium label from before. Last bottle in existence? Worth drinking or worth trading? Choose.
16Hazmat suit, like the ones from the early days. Clean room gear. Has biological warnings. Pocket contains vial. Full.
17Wedding ring on skeleton hand. Inscription matches survivor you met. They said their spouse died. They're not wearing their ring.
18Backpack full of seeds. Vegetables, fruits, herbs. Planting instructions. Someone was planning for the future. Long-term.
19Surveillance camera SD card. Still recording. Battery pack kept it going. Contains footage of this room. From angle you can't find.
20Handwritten note addressed to you. By name. Describes you accurately. Gives warning about person you trust. Signed with your own name.

🎭 Survivor Personality Quirks (d20)

Quick traits to make other survivors memorable

d20 Personality Quirk
1Obsessively maintains pre-outbreak routine. Brushes teeth twice daily, makes bed, acts like world didn't end. Coping mechanism or denial?
2Collects momento from each person who dies. Photographs, jewelry, personal items. Has dozens. Remembers all their stories.
3Refuses to use real name. Changes names weekly. This week they're "Falcon." Next week, who knows? Won't explain why.
4Counts everything. Steps, bullets, heartbeats. Compulsive. Gets anxious if interrupted mid-count. Starts over. Every time.
5Talks to the infected like they're still human. Apologizes before killing them. "Sorry, ma'am. Sorry, sir. Rest now."
6Never sleeps at night. Only during day. Won't explain. Just says "safer this way." Always on watch when darkness falls.
7Obsessed with finding their family. Shows everyone photos. Asks everyone if they've seen them. They've been dead for years. Everyone knows. Not them.
8Jokes constantly. Inappropriate humor at worst times. Laughs at death. Laughs at danger. Not coping well but won't show fear.
9Documents everything. Photos, notes, recordings. "For the future," they say. "People need to know what happened."
10Won't waste anything. Saves every bullet casing, scrap of fabric, crumb of food. Survived early days by hoarding. Can't stop.
11Former soldier, can't turn it off. Gives coordinates instead of directions. Times in military format. Calls everyone by rank they don't have.
12Reads constantly. Saved books from library. Trades supplies for literature. Has full conversations about plot points of novels. While zombies roam outside.
13Extremely superstitious about specific things. Lucky hat, special route, won't go out on Thursdays. It's kept them alive. They think.
14Shares nothing about their past. Not name, not profession, not where they're from. Present tense only. Future maybe. Past never.
15Obsessed with finding cure. Every pharmacy, every lab, every hospital. Collects medical books. Takes samples. Has no training. Won't stop trying.
16Treats infected like puzzle to solve. Studies them, tracks them, names them. "Fred the Runner" and "Sally the Screamer." Disturbing but effective.
17Plants gardens everywhere they go. Leaves seeds, plants crops, tends soil. "Someone might need this someday." Planning for future they might not see.
18Constantly training. Exercises, practices combat, runs drills. Never stops improving. "The moment you stop getting better, you start dying."
19Guilt-ridden about surviving. Everyone they knew died. Why not them? Dangerous because they don't value their own life. Takes unnecessary risks.
20Believes outbreak has purpose. Divine plan, natural selection, aliens, government culling. Has whole theory. Maybe they're crazy. Maybe they're right.

⚠️ Survival Complications (d12)

When scavenging is going too smoothly, roll for obstacles

d12 Complication
1Horde Migration: Massive horde moving through area. Hundreds. Maybe thousands. Either hide for days or risk running through them.
2Rival Scavengers: Another group wants same supplies. Better armed. More desperate. Or both. Negotiate, fight, or flee.
3Trapped Survivor: Someone's trapped, alive, screaming. Attracts infected. Saving them risks everyone. Leaving them haunts you. Choose.
4Structure Collapse: Building unstable. Loot inside but floors are weak, walls cracking. Go in and risk it or walk away from supplies you need?
5Infection Risk: Someone got bit. They swear it's just a scratch. Could be truth. Could be denial. Could be lying. What now?
6Territory Dispute: You're in someone else's territory. They're armed, organized, and mad. Didn't know this area was claimed. They don't care.
7Equipment Failure: Critical equipment fails. Vehicle, weapon, radio, medical gear. At worst possible time. Fix it fast or adapt without it.
8Weather Disaster: Storm, flood, extreme heat, or cold. Need shelter now. Usual safe places are compromised. Infected don't care about weather.
9Child Survivor: Found a kid. Alone, scared, slowing you down. Can't fight, needs protection, might not survive anyway. Take them or leave them?
10Supply Sabotage: Food is poisoned/tampered with. Medicine is fake. Ammo is bad. Someone's setting traps disguised as supplies. Who? Why?
11Moral Choice: Can save life but costs supplies you need. Can take supplies but someone dies. Utilitarian math of apocalypse. Neither choice feels right.
12The Variant: New type of infected. Faster, smarter, different. Rules changed. Tactics that worked don't work. Learn fast or die trying.