📦 Supply Run Generator (DATABASE POWERED)

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Generated Supply Run

💡 Using the Generator

Risk vs Reward

Low danger locations have common supplies. High danger locations have rare loot. Players must weigh immediate needs against long-term gains.

Time of Day Matters

Dawn and day are safer. Dusk creates urgency. Night should be desperate situations only. Adjust zombie counts and create time pressure.

Noise = Danger

Combat, breaking doors, and accidents attract zombies. Players can use noise strategically (car alarms) to create distractions.