📦 Supply Run Generator (DATABASE POWERED)
⏳ Loading location data from database...
Generated Supply Run
💡 Using the Generator
Risk vs Reward
Low danger locations have common supplies. High danger locations have rare loot. Players must weigh immediate needs against long-term gains.
Time of Day Matters
Dawn and day are safer. Dusk creates urgency. Night should be desperate situations only. Adjust zombie counts and create time pressure.
Noise = Danger
Combat, breaking doors, and accidents attract zombies. Players can use noise strategically (car alarms) to create distractions.