💰 Trade & Commerce

Tables for cargo trading, market prices, smuggling, and speculative commerce. Perfect for merchant campaigns and freelance traders navigating the space lanes.

📦 Common Trade Goods

How to Use: Standard cargo types found throughout civilized space. Roll d100 for cargo type and consult size/weight/value tables.

Cargo Type (d100)

d100 Cargo
01-10Food & Water (perishable)
11-15Luxury Foods (non-perishable)
16-20Medical Supplies
21-25Pharmaceuticals
26-30Textiles & Clothing
31-35Electronics & Computers
36-40Machinery & Parts
41-45Raw Materials (ore, minerals)
46-50Refined Metals
51-55Chemicals
56-60Manufactured Goods
61-65Entertainment Media
66-70Scientific Equipment
71-73Weapons (legal)
74-76Vehicles
77-79Livestock/Animals
80-82Colonization Equipment
83-85Luxury Items
86-88Art & Antiques
89-91Illegal Goods (hidden)
92-94Hazardous Materials
95-96Military Equipment
97-98Alien Artifacts
99Classified/Unknown
00Passengers (special cargo)

Cargo Size (d6)

d6 Size
1-2Small (1-5 tons)
3-4Medium (6-20 tons)
5Large (21-100 tons)
6Bulk (100+ tons)

Base Value per Ton (Credits)

Cargo Type Value Range
Food500-1,000 cr
Medical2,000-5,000 cr
Electronics10,000-20,000 cr
Machinery5,000-15,000 cr
Raw Materials200-800 cr
Luxury Items50,000-200,000 cr
Weapons (legal)10,000-50,000 cr
Illegal Goods20,000-100,000+ cr

⚠️ Cargo Complications

How to Use: Things that can go wrong with cargo. Roll d100 when taking on cargo, mid-journey, or delivering cargo.

Cargo Problems (d100)

d100 Problem
01-10Cargo is not what manifest says
11-15Perishable goods spoiling faster
16-20Theft from cargo hold
21-25Cargo is illegal in destination system
26-30Owner/buyer changed mind
31-35Cargo is alive and escaped
36-40Refrigeration/life support failing
41-45Pirates specifically want this cargo
46-50Cargo is stolen (unknowingly)
51-55Military wants to inspect cargo
56-60Competitor wants to steal deal
61-65Buyer can't pay full amount
66-68Cargo is leaking/contaminating ship
69-71Receiver is dead/missing
72-74Cargo is actually contraband
75-77Religious taboo about cargo
78-80Cargo destabilizing in transit
81-83Corporate interests in cargo
84-86Cargo attracts dangerous attention
87-89Customs will seize cargo
90-92Buyer is actually a trap
93-95Cargo is evidence in crime
96-97Cargo contains tracking device
98-99Cargo is a bomb/weapon
00Cargo is sentient and objects

💰 Market Price Modifiers

How to Use: Adjust base cargo values based on local conditions. Roll d100 for market condition or choose based on situation.

Market Conditions (d100)

d100 Condition Price Modifier
01-10Crash50% of normal
11-20Depression75% of normal
21-40Recession90% of normal
41-60Normal100% - base prices
61-80Boom150% of normal
81-90High Demand200% of normal
91-95Shortage300% of normal
96-00Critical Shortage500% of normal

Local Modifiers

Location Type Modifier
War Zone+100% (high demand)
Quarantine-50% (no trade)
New Colony+50% (needs everything)
Mining World-20% raw materials
Agricultural World-30% food
Tech Hub-20% electronics
Luxury Resort+100% luxury goods
Frontier World+75% (scarce goods)
Trade Hub-10% (lots of competition)
Blockaded+200% (smuggled goods)
Formula:
Final Price = Base Price × Market Condition × Local Modifier × Seasonal Effect

🚫 Smuggling Operations

⚠️ Warning: For transporting illegal cargo. Much higher risk, much higher reward.

Contraband Types (d20)

d20 Contraband
1-3Weapons (illegal models)
4-5Drugs (recreational/illegal)
6-7Slaves/Indentured
8-9Stolen Goods
10-11Counterfeit Products
12-13Biological Weapons
14-15AI Cores (illegal)
16Alien Technology
17Military Secrets
18Pirated Media
19Endangered Species
20Proscribed Knowledge

Smuggling Complications (d100)

d100 Complication
01-20Routine inspection (close call)
21-30Thorough search ordered
31-40Snitch reported cargo
41-45Tracking device found
46-50Buyer is undercover cop
51-55Pirates know about cargo
56-60Inside man betrayed you
61-65Cargo more illegal than thought
66-70Military blockade
71-75Random deep scan
76-80Competitor tips off authorities
81-85Equipment failure (detectable)
86-90Customs seized ship
91-95Arrested on arrival
96-99Cargo stolen by pirates
00Cargo is sting operation

Smuggling Rewards:

If successful: 2x-5x normal cargo value, reputation with smugglers, future opportunities, criminal contacts

If Caught:

Ship impounded, heavy fines, prison time, blacklisted from ports, hunted by authorities

📈 Speculative Trading

How to Use: Buying cargo cheap in one system to sell high in another. High risk, high reward trading strategy.

How It Works

  1. Roll on Trade Goods table
  2. Roll for Purchase Price modifier
  3. Travel to destination
  4. Roll for Selling Price modifier
  5. Calculate profit/loss

Purchase Price (d20)

d20 Purchase Condition
1-3Fire Sale (50% of base)
4-7Discount (75% of base)
8-14Normal (100% of base)
15-18Premium (125% of base)
19-20Gouging (150% of base)

Selling Price (d20)

d20 Selling Condition
1-2Market crashed (50% of base)
3-5Low demand (75% of base)
6-14Normal market (100% of base)
15-17High demand (150% of base)
18-19Shortage (200% of base)
20Critical need (300% of base)

Tips for Traders

  • Buy low, sell high (obviously)
  • Check local news for demand
  • Avoid perishables on long routes
  • Get cargo insurance
  • Watch for price trends
  • Build relationships with merchants
  • Keep backup plans
  • Diversify cargo types