🌃 Cyberpunk Tables

Random tables for cyberpunk and near-future urban campaigns. Perfect for Cyberpunk RED, Shadowrun, and other neon-soaked dystopian settings.

🌃 Street Encounters

How to Use: Random encounters in the neon-lit streets of the cyberpunk city. Roll d100 for location type, then d100 for specific encounter.

Location Type (d20)

d20 Location
1-4Corporate Zone (clean, heavily policed)
5-8Commercial District (shops, markets)
9-12Residential Zone (apartments, housing)
13-16Industrial Area (factories, warehouses)
17-18Combat Zone (gang territory, lawless)
19-20Undercity (underground tunnels)

Corporate Zone Encounters (d100)

d100 Encounter
01-20Corporate security patrol
21-30Executive with bodyguards
31-40Protest or demonstration
41-50Street vendor (licensed)
51-55Corporate drone surveillance
56-60Limousine convoy
61-65Media crew filming
66-70Corporate recruiter
71-75Maintenance robots
76-80Police checkpoint
81-85Street performer (registered)
86-90Food cart (gourmet)
91-95Lost executive
96-00Corporate assassins

Combat Zone Encounters (d100)

d100 Encounter
01-15Gang patrol
16-25Drug dealers
26-30Prostitutes/pimps
31-35Black market vendors
36-40Scavengers
41-45Cyberpsychos
46-50Nomad traders
51-55Squatters
56-60Street gang fight
61-65Police raid in progress
66-70Corpse dump
71-75Burning building
76-80Ambush setup
81-85Junkie begging
86-90Netrunner jacked in
91-95Illegal clinic
96-00Corporate cleanup crew

💼 Corporate Jobs & Missions

How to Use: Jobs offered by megacorporations. Payment is usually good, but there's always a catch.

Corporation Type (d20)

d20 Type
1-3Military/Security
4-6Technology/Software
7-8Biotech/Pharmaceutical
9-10Media/Entertainment
11-12Manufacturing
13-14Finance/Banking
15-16Transportation
17-18Food/Agriculture
19Energy/Power
20Diversified Megacorp

Job Type (d20)

d20 Job
1-4Asset Extraction (kidnapping)
5-7Data Theft/Espionage
8-10Courier/Delivery
11-12Protection/Bodyguard
13-14Sabotage
15-16Wet Work (assassination)
17-18Investigation
19Negotiation/Diplomacy
20Black Ops (classified)

Corporate Complications (d100)

d100 Complication
01-10Target is innocent
11-20Rival corp also after target
21-25Job is illegal cover for something else
26-30Payment is in company scrip
31-35Must frame someone
36-40Corpo is double-crossing you
41-45Target has family/kids
46-50Job site is hot (active combat)
51-55Police involvement likely
56-60Target knows you're coming
61-65Equipment failure
66-70Insider betrayal
71-75Moral dilemma involved
76-80Public setting, witnesses
81-85Time limit (very short)
86-90Must leave no evidence
91-95Previous team disappeared
96-00It's a trap/setup

🤖 Tech & Cyberware

How to Use: Cybernetic implants, gear, and technology available on the streets.

Cyberware Types (d100)

d100 Cyberware
01-10Neural Interface (jack in/out)
11-15Cybereyes (enhanced vision)
16-20Cyberears (enhanced hearing)
21-25Cyberlimbs (arms/legs)
26-30Dermal Armor (skin weave)
31-35Bone Lacing (reinforced skeleton)
36-40Muscle Enhancement
41-45Reflex Booster
46-50Pain Editor
51-55Smartlink (weapon interface)
56-60Internal Computer
61-65Communications Implant
66-70Drug Dispenser
71-75Hidden Weapons
76-78EMP Shielding
79-81Toxin Filters
82-84Gills (underwater breathing)
85-87Thermal Regulation
88-90Pheromone Synthesizer
91-93Memory Chips
94-96Skill Chips
97-98Experimental Tech
99-00Illegal Military Grade

Tech Condition (d20)

d20 Condition
1-5Street Grade (cheap, unreliable)
6-10Used (functional, some wear)
11-15Standard (new, average quality)
16-18Corporate (high quality)
19-20Experimental (cutting edge)

🎭 Nightlife & Entertainment

How to Use: Clubs, bars, and entertainment venues in the cyberpunk city.

Venue Type (d20)

d20 Venue
1-5Dive Bar (cheap, dangerous)
6-8Dance Club (loud, crowded)
9-10Jazz Club (upscale, relaxed)
11-12Fight Arena (combat sports)
13-14Braindance Parlor (VR experiences)
15-16Casino (gambling)
17-18Strip Club (adult entertainment)
19Underground Venue (illegal)
20Corporate Club (exclusive)

Club Events (d100)

d100 Event
01-20Normal night, no issues
21-30Celebrity appearance
31-40Gang meeting
41-45Police raid
46-50Drug deal going down
51-55Corpo party (VIPs present)
56-60Live music/performance
61-65Fight breaks out
66-70Netrunner competition
71-75Illegal auction
76-80Rival gang shows up
81-85Informant wants to meet
86-90Undercover cop present
91-95Bounty hunter hunting target
96-00Club is front for something

📞 Street Contacts & Fixers

How to Use: NPCs who can provide jobs, information, or services.

Contact Type (d20)

d20 Contact
1-3Fixer (job broker)
4-5Information Broker
6-7Tech Specialist
8-9Street Doc (illegal clinic)
10-11Fence (stolen goods)
12-13Arms Dealer
14-15Hacker/Netrunner
16-17Corpo Insider
18Gang Leader
19Nomad Pack Leader
20Media Contact

Contact Reliability (d20)

d20 Reliability
1-10Reliable (trustworthy)
11-15Cautious (trust but verify)
16-18Unreliable (50/50 chance)
19-20Backstabber (will betray)

Services by Contact Type

Fixer Services:

  • Find jobs/contracts
  • Connect buyers and sellers
  • Arrange meetings
  • Provide alibis
  • Launder money

Info Broker Services:

  • Corporate secrets
  • Personal backgrounds
  • Security codes
  • Safe routes
  • Blackmail material

Street Doc Services:

  • Install cyberware
  • Trauma surgery
  • Remove tracking
  • Plastic surgery
  • Illegal treatments