🎲 GM Quick Reference

Essential tables for running horror sessions. When you need a name, rumor, or complication on the spot - roll or choose instantly.

👤 NPC Names (d100)

1920s-1940s era names for investigators, witnesses, and NPCs

1-25

  1. Archibald Whitmore
  2. Dorothy Chen
  3. Harold Blackwood
  4. Margaret Flynn
  5. Edmund Carstairs
  6. Ruth Ashford
  7. Walter Grimsby
  8. Evelyn Cross
  9. Chester Pembroke
  10. Alice Winters
  11. Silas Marsh
  12. Helen Corbitt
  13. Arthur Kane
  14. Beatrice Holloway
  15. Francis Dexter
  16. Clara Thornton
  17. Herbert Stone
  18. Irene Danvers
  19. Nathaniel Ward
  20. Violet Crane
  21. Theodore Marsh
  22. Mabel Pickman
  23. Oscar Gilman
  24. Florence Hart
  25. Reginald Price

26-50

  1. Edith Waite
  2. Lawrence Tilton
  3. Gertrude Bishop
  4. Vernon Dunwich
  5. Lillian Webb
  6. Samuel Curwen
  7. Josephine Blake
  8. Alfred Whateley
  9. Constance Grey
  10. Bernard Hutchinson
  11. Harriet Olmstead
  12. Vincent Armitage
  13. Pearl Sawyer
  14. Douglas Eliot
  15. Sylvia Derby
  16. Frederick Talbot
  17. Hazel Ward
  18. Cecil Chandler
  19. Gladys Martin
  20. Morris Waldron
  21. Agnes Potter
  22. Stanley Frye
  23. Opal Corey
  24. Raymond Gilman
  25. Lucille Upton

51-75

  1. Malcolm Carter
  2. Esther Akeley
  3. Gilbert Peaslee
  4. Winifred Danforth
  5. Percy Delapore
  6. Mildred Ellsworth
  7. Horace Griffith
  8. Norma Phillips
  9. Wilbur Slater
  10. Vera Tillinghast
  11. Ernest Zann
  12. Ruby Cabot
  13. Roland Merrill
  14. Ethel Wilcox
  15. Ambrose Orne
  16. Dora Babson
  17. Clifford Hyde
  18. Thelma Sloane
  19. Howard Derby
  20. Nora Fenner
  21. Randolph Sprague
  22. Blanche Upham
  23. Lionel Manton
  24. Cora Hazard
  25. Mortimer Pabodie

76-100

  1. Lenore Hutchins
  2. Clarence Hext
  3. Bertha Chandler
  4. Lester Boyle
  5. Estelle Riggs
  6. Jasper Heaton
  7. Mae Thornton
  8. Wilfred Blanchard
  9. Ida Fletcher
  10. Monroe Talbot
  11. Velma Dexter
  12. Irving Morse
  13. Phyllis Durfee
  14. Llewellyn Atwood
  15. Stella Angell
  16. Burton Halsey
  17. Minnie Ives
  18. Jerome Wheaton
  19. Audrey Rhoades
  20. Elmer Tilton
  21. Leona Talman
  22. Franklin Wingate
  23. Susannah Marsh
  24. Albert Jermyn
  25. Constance Armitage

🗣️ Rumors & Whispers (d20)

What investigators overhear in libraries, diners, and dark corners

d20 Rumor
1"Old man Corbitt's been buying strange chemicals from the university. At 2 AM. In cash."
2"Three students went into the Restricted Section last week. Only two came out. Library says all three checked out fine."
3"The fish catch has been... wrong lately. Scales where there shouldn't be scales. Too many eyes."
4"My grandmother says the Hutchinson family hasn't aged in forty years. Same photographs from 1890."
5"Dogs won't go near the old Armitage estate. Not since the stars were right last month."
6"The asylum discharged a patient who speaks only in dead languages. He's living at the boarding house on Curwen Street."
7"There's a book the university won't admit they have. But I've seen the checkout card. Last person who borrowed it disappeared."
8"The Congregational Church bought 40 pounds of salt last week. They don't have a parking lot to de-ice."
9"Professor Tillinghast's experiments stopped making noise three days ago. His lights are still on."
10"Someone's been digging in the old colonial cemetery. Not grave robbing - digging in, not out."
11"The Starry Wisdom Church is accepting new members. They meet when there's no moon. They never meet during a full moon."
12"Little Susie Marsh drew pictures of her 'imaginary friends' at school. Teachers burned them. Wouldn't say why."
13"The historical society discovered a sealed room in Town Hall. Voted 6-1 to brick it back up immediately."
14"Telegram operator says someone's been sending messages in code to Providence. Same message, every night at 3:33 AM."
15"The Billington farmhouse cellar collapsed into something. Fire department won't talk about what they found down there."
16"Dr. Waite has been stealing medical waste from the hospital. Specifically, amputated limbs."
17"The new art professor's paintings move when you're not looking. Students swear by it. Dean says it's mass hysteria."
18"Someone bought every mirror in Hurley's Hardware. Paid triple. Wouldn't give a name or address."
19"The Coast Guard found a lifeboat. No ship reported missing. Everyone aboard speaking the same phrase in unison: 'It saw us.'"
20"There's a patient in the sanatorium who knows things. Secrets. Your secrets. They say he trades information for cigarettes."

🔍 Quick Loot (d20)

Personal effects found on victims, in rooms, or during investigations

d20 Item Found
1Diary with last three pages torn out. Remaining text mentions "the arrangement" and a date next week.
2Photograph of seven people at a party. One face scratched out. Back reads "Innsmouth, 1927 - Never Again"
3Ring of keys. One labeled "Archive - Do Not Duplicate". It's been duplicated - there are file marks.
4Pocket watch stopped at 3:33 AM. Inscription inside: "Time means nothing to the patient."
5Torn piece of map showing coastline. X marked at a point that doesn't match any known shore.
6Small vial of thick, silvery liquid. Smells like ozone and copper. Label in Latin: "Memoria Deletum"
7Library card for a university you've never heard of. Checkout history shows books that don't exist.
8Child's drawing in crayon. Shows a family. One member has too many limbs. Child labeled them "New Daddy"
9Telegram: "STOP INVESTIGATION STOP THEY ARE WATCHING STOP TOO LATE FOR ME STOP" No signature. No date.
10Matchbook from "The Green Door Club - Members Only". Address leads to a condemned building. Matches smell wrong.
11Notebook filled with same phrase in different handwriting: "I will not speak of what I saw beneath the church."
12Cultist medallion. Depicts something between an octopus and a dragon. Metal is warm to the touch. Always.
13Prescription bottle. Label: "Dr. Armitage - Take 2 when the stars are right. DO NOT DREAM." Half empty.
14Ticket stub for a ship that sank in 1912. Dated last week. Seat number: 666.
15Handkerchief embroidered with initials that match a missing person from 1889. It's still damp with tears.
16Small stone idol. Features indescribable. Touching it causes brief, vivid dreams of drowning in stars.
17Bundle of letters in cipher. Decoder key on separate paper. Last decoded line: "The sacrifice is willing."
18Ivory dice. Always roll the same number. Number changes each day. Today it's 13.
19Funeral card. Person named died "twice" - two death dates listed, three years apart. Same cemetery both times.
20Unsealed envelope containing a single tooth, a lock of hair, and a photograph of the investigator from an event they don't remember attending.

🎭 NPC Personality Quirks (d20)

Quick traits to make witnesses and contacts memorable

d20 Personality Quirk
1Constantly checks over shoulder. Won't sit with back to door. "You'd understand if you'd seen what I've seen."
2Speaks in whispers, even in empty rooms. Insists "they" can hear through walls, floors, everything.
3Chain smoker. Lights next cigarette with current one. Hasn't slept properly in weeks - you can tell.
4Obsessively clean. Washes hands repeatedly during conversation. Won't shake hands. "Contamination spreads."
5Quotes scripture constantly, but from no Bible you recognize. Verses mention things that shouldn't be in holy texts.
6Laughs at inappropriate times. Especially when discussing deaths. It's clearly a coping mechanism that's failing.
7Writes everything down immediately. "If I don't write it, I forget. Or worse - I remember it differently."
8Deeply superstitious. Salt circles, iron nails, won't say certain words. You'd mock them if you hadn't seen things too.
9Never uses names. Refers to everyone as "friend" or "colleague." Says names have power. Won't elaborate.
10Twitches when lying. But also twitches when telling certain truths. You can't tell which is which.
11Speaks only in questions. Never makes statements. "Would you believe me if I told you? Why would you?"
12Intensely academic. Corrects grammar mid-crisis. Uses footnotes verbally. "According to Webster's Third Edition..."
13Deeply religious but vague about which religion. Prayers seem to be in multiple languages. Some you don't recognize.
14Collects things obsessively. Keys, buttons, teeth. Won't say why. Gets agitated if you ask about the teeth.
15Jovial and helpful, but eyes are dead. Smiles never reach them. You wonder what broke behind those eyes.
16Speaks to someone who isn't there. Argues with them. Sometimes they make good points. You start wondering.
17Former skeptic, now true believer. Overcompensates. Sees conspiracies everywhere. Usually wrong. But not always.
18Won't enter certain rooms. Won't explain why. Just stands at threshold, pale and shaking. Knows something.
19Perfectly calm discussing horrors. Describes atrocities like grocery lists. Either in shock or far too accustomed to this.
20Knows things they shouldn't. Finishes your sentences. Answers questions before you ask. "We've had this conversation before. You just don't remember yet."

⚠️ Investigation Complications (d12)

When things are going too smoothly, roll for obstacles

d12 Complication
1Police Interest: Local police suddenly interested in investigators' activities. Someone called in a complaint. Or something worse.
2Witness Disappears: Key witness vanishes. Apartment looks lived-in but abandoned mid-activity. Food still warm on table.
3Evidence Destroyed: Critical evidence destroyed in "accident." Fire, flood, or simple misplacement. Awfully convenient timing.
4Being Followed: Investigators definitely being tailed. Black car, or shambling figure, or something in the corner of vision.
5Conflicting Information: Two reliable sources give contradictory accounts. Both seem certain. Both can't be right. Or can they?
6Time Pressure: Situation accelerating. Next occurrence happens sooner than expected. Pattern breaking down. Running out of time.
7Unexpected Ally: Someone offers help. Too much help. Knows too much. Are they involved, or trying to stop it? Both?
8Personal Connection: Investigation intersects with investigator's past. Family member, old friend, or place from childhood involved. Coincidence?
9Authority Interference: University dean, hospital administrator, or church elder demands investigation stop. Won't explain why. Threatening consequences.
10Break-In: Someone searched investigators' rooms. Nothing stolen but everything touched. They know what you know now.
11Red Herring: Compelling lead points to elaborate hoax or mundane explanation. Time wasted. Real threat still active.
12It Knows: The thing they're investigating becomes aware of them. Next clue is a message clearly meant for the investigators. It's watching back.