⏳ Downtime Activities

Downtime activities represent what characters do between adventures - crafting items, running businesses, training skills, or pursuing personal goals. Most activities require a workweek (5 days) and involve both time and monetary costs.

⏰ Time Requirements

Workweek: 5 days of 8+ hours per day
Week: 7 consecutive days
Month: 30 days total
Days don't need to be consecutive, but shouldn't exceed 2Γ— the required time.

🎲 Complications

Each activity can generate complications - unexpected events that spawn adventures, introduce NPCs, or create advantages/disadvantages. Roll randomly, choose from tables, or create your own.

πŸ“– Quick Reference

Common Costs

  • Modest lifestyle: 1 gp/day
  • Comfortable: 2 gp/day
  • Wealthy: 4 gp/day
  • Aristocratic: 10+ gp/day

Skill Checks

  • Most activities use ability checks
  • DC varies by activity
  • Proficiency often applies
  • Higher rolls = better results

Resolution

  • Player declares activity & pays costs
  • Make required checks
  • DM determines results
  • Roll for complications (if any)